The Sipser Wars and Rizal Amazing Race

Last Saturday, October 10, 2009, we had our final exam in Automata. It was quick and short (but still a bit hard) and we only spent less than an hour answering the exam. Maybe because we are quite excited to play the next activity, The Sipser Wars.

The Sipser Wars is a game thought about by our professor for us (modeled from Mafia Wars daw). Well, maybe for us to relax and enjoy the last formal week of classes before finals week will butt in. Sipser is the author of the text book we are using in class. It is the “tradition” of our batch to use the author’s name in the title of a culminating activity (e.g. Rosen’s Idol). The Sipser Wars’s rules are simple:

  • Prepare 5 sets of 5 water-filled plastics (like the ordinary ice water but we used 5×9 instead)
  • Two player per team per round
  • One, the gunner is blindfolded. The gunner is the only one who could throw the “ammunition” on other gunners. If a gunner is hit by another gunner from other teams, that team is out.
  • The other is the defense. He/she will take on the attacks (that meant getting wet) directed to the team’s gunner. He will also be the one to guide the gunner where to throw and attack.

I took on the defense role the whole time while my group mates were shifting in the gunner role. The game was like a riot. Nobody got out. Everyone played till their ammos run dry. I got wet head to foot, receiving all the flying water-filled plastics and running on bare foot in our soccer field. Here’s a short proof:


In the end, we all enjoyed the game even if it meant for the players including me to be wet, whole body. Our professor gamely joined in the next part of the game wherein we used larger plastics for ammo. :twisted: The Sipser Wars is truly a memorable game. Made me think about trying more mature war games. ;-)
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